Sealed Orders · how it works

A trip-length
friend game.

Before the trip, you draft small adventures for your friends. During the trip, you complete the ones they wrote for you. At the end, a single ceremony reveals who scored what — and who saw who coming.

Sealed Orders runs on whatever group trip you've already planned — a long weekend, a road trip, a family week away. Works best with 4 to 10 friends over 3 to 12 days. No accounts, no app store; the host shares one link in your group chat and everyone's in. Your friends become the level designers; you become the protagonist of theirs.

Open the app

To play: a host creates a group and shares one link in your group chat. Hosting? Tap Open and make one — your friends join from the link.

4 — 10Plays best with
3 — 12Days, give or take
One linkNo account required
One ceremonyWhere the scoring lands
The tour

Fourteen screens, one arc.

Scroll right through a typical player's journey — from the moment the host's link lands in your DMs to the night the trip's verdict gets handed down.

01
Onboarding · the link lands

Tap the link.
Pick yourself.

The host pastes one group link in the chat. Anyone who taps it lands here — a roster with claim status. Already-claimed are taken; tap to claim the one that's yours.

Who are you? — roster of player names with claim status.
Pre-trip · join
02
Onboarding · 30 seconds

Set a PIN.
You're in.

Pick a four-digit PIN. You'll see it on cold-open so a friend can't peek at your tasks. No email, no password, no app-store wait — you're playing inside thirty seconds.

Claim screen — set a four-digit PIN, asked on cold open.
Pre-trip · auth
03
Pre-trip · the lobby

Wait for the rest
to get ready.

Before the trip fires, the Feed is a lobby. X of N players ready on the readiness card; the roster shows who's drafting. Host fires when satisfied — two-player minimum.

Pre-trip Feed — readiness card with 4 of 5 players ready, Start trip button, roster status.
Pre-trip · Feed tab
04
Pre-trip · authoring

You write the tasks.
For everyone except you.

Each player drafts 2-pointers (small, daily-scale) and one 5-pointer (trip-spanning). The pool shuffles and the host assigns on Day 1 — never your own task.

Pre-trip Submit screen — 1 of 3 2-pointers submitted, composer with tier toggle, exclusion chips, portfolio item.
Pre-trip · Tasks tab
05
In-trip · the timeline

The feed is the
diary of the trip.

A chronological log of what the group has announced — daily 1-pointer drops at sunrise, completion cards with photos, ambient reactions. Stealth sealed until morning.

In-trip Feed: Riverside group, your-tasks chip rail, day separator, completion cards.
In-trip · Feed tab
06
In-trip · ambient social layer

Reactions and
comments, per card.

Scroll a card and the reaction row plus comments sit under the photo. Whitelisted emoji, free-form comments, no upvotes or notifications. Vouches and challenges land here too.

Live Feed scrolled: completion card with reaction row (🥹 🔥 🥹), 2 comments, Add-a-comment composer.
In-trip · Feed tab
07
In-trip · what's on you

The tasks they
wrote for you.

Every active card shows the tier and a sender chip — From Jonas, From the deck, or a red Returned. Tap Compose to log evidence; ⋯ has text-claim and return.

In-trip Tasks: active TaskCards with sender chips, points banked pill, completed list.
In-trip · Tasks tab
08
In-trip · evidence

Snap it.
Caption it.

A photo or short video, plus an optional caption. Submit and the group won't see it until the next morning's announcement. Text-claim if you missed the shot.

Complete sheet — photo/video pickers, caption field, Complete button.
In-trip · Complete sheet
09
In-trip · prediction

Sealed bets on what
the others are doing.

Up to 15 guesses per trip. Lock in what you think Tom is up to today; right earns +1 at the reveal, wrong costs −1. Friends are guessable by reputation and gone-time.

Guesses tab: composer + 11 sealed predictions, meter at 11/15.
In-trip · Guesses tab
10
In-trip · the table

The provisional
scoreboard.

Visible points only — announced completions. Stealth bonuses, correct guesses, and incorrect guesses stay sealed until the reveal. The eyebrow says MUCH IS PENDING.

Standings tab: leader card, ranked list, sealed-bonuses footer.
In-trip · Standings tab
11
Host-only · admin

The host's
control room.

Hosts get a longer Settings page: roster with per-player Reset PIN, the share-able link, trip shape, per-day cutoffs, and the big red Start reveal.

Settings tab — Active Group card, display name, host controls with player roster + Reset PIN.
Host · Settings tab
12
Trip's end · ceremony

The reveal is its
own night.

Host triggers it; every phone flips modes — palette near-black, nav gone, input locked. Tasks unseal person-by-person, completer's photo and quote on every card.

Reveal mode: a task being unsealed — Priya's 2-pointer with completer card, no-guesses stealth bonus pill, advance CTA.
Reveal mode · task slide
13
Trip's end · ceremony

Then the
sweep lands.

At the close of each block, unmatched guesses about that player commit as misses — each a −1. The host sees the list, then advances; the seal tightens.

Reveal mode: per-player sweep — list of unmatched guesses about Clara, Commit misses & advance CTA.
Reveal mode · sweep slide
14
Trip's end · the closer

The peaks come
out at the end.

When every block unseals, the ceremony lands on one page: every player a peak, height matched to final points, trip awards called out underneath.

Reveal closer: stylised peaks one per player, plus a Trip awards section underneath with Wild Stab and Best Day cards.
Reveal mode · final standings

What makes it
different.

The best moments in friend trips are usually the ones nobody planned. Sealed Orders' job is to make a few more of them happen — and to give you something to argue about over breakfast for years.

The game deliberately favours generative mechanics over guardrails. There's no submission review, no host overrides, no veto tokens, no confidence-weighted guessing. The interesting moments come from the friction; we don't try to design that out.

You don't need to be tech-y. You don't need accounts, installs, or anyone signing up to anything. You need a group chat, a trip on the calendar, and someone who'll click the host button.

Rules in a minute.

Ready to seal some orders?

Open the app on the device you'll bring on the trip. The host creates a group and shares one link — everyone else joins from it.

Open the app
Sealed Orders · a self-hosted friend game Press kit · @sealedorders.app · Web · iOS · Android